I've been thinking a lot about RPGs lately. As well as running two Stars Without Number groups (more on that in the future), I'm also planning a D&D5E, Call of Cthulhu and potentially more campaigns. Despite the variety of systems I've experimented with over the years (reading manuals since 2008, and GMing properly since 2013) … Continue reading 10 Guidelines For Better RPGs
Last Friday, I ran a session of Star Wars Saga. It did not go well. For one thing, the rules are so complicated it makes Pathfinder look like D&D 5E. leaving aside my own GMing style, I can't see how anyone can be expected to learn every feature of a ruleset so sprawling. Then there's … Continue reading A BARREN WASTELAND: The State of SF RPGs
I've written previously on the problems with including evil characters in a group dynamic. Today's article is something a follow-up to that, spurred by a recent discussion with my regular RPG group. And the issue I'll be focusing on is the problem of the Edgelord character type. Two things first. One, my RPg experience tends to … Continue reading THE EDGELORD PROBLEM: What is it, and how do we fix it?
Warhammer 40,000 has a rough history when it comes to tabletop RPGs. While there have been a lot of modules - Rogue Trader, Only War, Dark Heresy - they've all used the d100 system. Now, I'm an open-minded person when it comes to RPGs, but the d100 mechanic is absolutely brutal towards lower-level players. And … Continue reading Wrath & Glory: A Quick Look at the New 40k RPG